All of this is keeping with the spirit of vanilla, which I think is more important than that a specific number be 11 instead of 12. And it would help to "resize the swing" by making the game harder to the more experienced community, and forcing people to re-discover the game rather than simply looking up whatever they want to know on a spreadsheet somewhere.
Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.

It was the experience of the game that brought pleasure and joy, and that's what a lot of us want again. Not the numbers. When I play Classic I want to go through the deadmines with people I like and overcome a challenge together and see myself become stronger as a result. I don't want to play Classic so I can say "booyah! That number is exactly the same as it was 13 years ago!"
When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.

On March 23, 2018, Zygor Guides announced that they would end support for their ESO guide. Later, via answers given on the forums, they confirmed they would not add a leveling guide for Summerset. Their guide is Public Domain with Zygor's blessing for the community to create guides. So I took it upon myself to create a Summerset guide for the ESO community.

You can opt in for the beta at the official site. When the beta launches on May 15, players who’ve gotten in will be able to play all the way from from level one to 30. WoW game director Ion Hazzikostas tells us that the beta will be “uncharacteristically small compared to our expansions,” in part to ensure that the focus is on the proper launch this August.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.

On March 23, 2018, Zygor Guides announced that they would end support for their ESO guide. Later, via answers given on the forums, they confirmed they would not add a leveling guide for Summerset. Their guide is Public Domain with Zygor's blessing for the community to create guides. So I took it upon myself to create a Summerset guide for the ESO community.
A new quest will pop up once your first pet reaches level 3. It will send you to either Audrey Burnhep in Stormwind or Varzok in Orgrimmar. These trainers will offer a quest chain to battle specific Pet Tamer NPCs on each continent. Defeating each of these NPCs will reward a nice chunk of experience for your pets, as well a Sack of Pet Supplies (which has the chance to drop the Porcupette companion, among the always-useful pet bandages).
With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.
Most people come here not to read walls of text, they look for the better-rated strategies that match their pet collections, copy&paste stuff they need to import into their addons and only come back if something goes horribly wrong and then mostly to find help in other peoples' comments who also struggled or to find a different team/strategy: I don't think many people wanna read about stuff that already happened to them, they mostly want to see solutions and it's the best way to have them in a well-optimized strategy&team already.
To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.  

World of Warcraft Classic is currently in beta, which means some players are getting a chance to experience a much older version of the MMO ahead of its release. WoW Classic is based on how WoW played in August 2006, back around update 1.12. Back then, things were different. Tauren hitboxes were much larger, sitting could cause certain combat effects to not trigger and completed quests were marked with dots and not question marks. Strange days.
They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it.
There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.
Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy?
All of this is keeping with the spirit of vanilla, which I think is more important than that a specific number be 11 instead of 12. And it would help to "resize the swing" by making the game harder to the more experienced community, and forcing people to re-discover the game rather than simply looking up whatever they want to know on a spreadsheet somewhere.
“To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.”
Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy? 

Only really to expand on Gráinne's comment as regards the 'collecting' and 'roster development' sections - which are, as said 'distinct' although they are intrinsically linked - I would like to point you in the direction of the in-game Achievements > Battle Pets > Collect tab. There are a series of achievements called Raiding With Leashes, pretty much all of which can be completed via the auction house - if you have the gold/inclination - or by completing old raids.
For the stress test, all races and classes will be available for creation, but the maximum level will be set to 5. The test will also take place on a PvP realm, but since the starting areas are sanctuaries you don’t need to worry about attacks from the other faction if you just want to level up to 5. We expect to put a lot of people in the starting zones, though, and we’re looking forward to seeing what you all do as we test the servers under crowded conditions.
There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.
When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.
All of this is keeping with the spirit of vanilla, which I think is more important than that a specific number be 11 instead of 12. And it would help to "resize the swing" by making the game harder to the more experienced community, and forcing people to re-discover the game rather than simply looking up whatever they want to know on a spreadsheet somewhere.
One of my favorite features is the Smart Injection System, which automatically determines the optimal place for your character to get started with the guides, based on your level and quest history. In other words, it doesn’t matter what level you are currently, you can jump right in and continue seamlessly with the guides. It also means that you don’t have to be a slave to the guides, they work perfectly even if you’re also leveling in instances, battlegrounds, using heirlooms or rested EXP. If your level ever gets ahead of the guide, just use the built-in feature to skip to the right place again. Very cool.
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.

With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.
At some point, Zygor was destroyed. Accounts differed as to what the cause of this was and when it happened. According to one account, the planet was destroyed in the war against the Xaranti. (PROSE: The Bodysnatchers) Another account given by the Zygon Broton in the 20th century said his world was destroyed in a "recent catastrophe". (TV: Terror of the Zygons) Another account, given by Elizabeth I who had been posing as a Zygon in 1562, said that the Zygons lost their world when it burned in the first days of the Time War. (TV: The Day of the Doctor)
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