Thanks so much for the replies. I think I am somewhat of a collector/roster builder. I go around doing the dailies but I also like buying pets just for their looks. I watched hazelnutty on youtube last night. I think I will focus on doing the expeditions when I have time to get all the pets that come from that. Then I will go back and do old raids like Eekwibble suggested.
WoW Classic seeks to recreate the "vanilla WoW" experience—that is, WoW as it existed before a series of seven game-altering major expansion packs from 2007's The Burning Crusade to 2018's Battle for Azeroth. To achieve this, Blizzard has rebuilt the game based on archived data from back in 2005 and 2006 (patch 1.12 is the goalpost—the current game is on patch 8.1.5). The company has committed to meticulously presenting the experience exactly as it was back then—warts and all—with only a small number of unavoidable or critical changes.
It was the experience of the game that brought pleasure and joy, and that's what a lot of us want again. Not the numbers. When I play Classic I want to go through the deadmines with people I like and overcome a challenge together and see myself become stronger as a result. I don't want to play Classic so I can say "booyah! That number is exactly the same as it was 13 years ago!"
I think you are referring to the Env Bert strat I have linked. Basically I agree. But you might have noticed that I already had added min power to pet #2, in order to exclude some of the substitutes. Though, I didn’t wan’t to do the same with the Blazehaound (pet #1), because I think the strat is doable also with a suboptimal breed. But maybe you are right and I should just exclude any non-P/P breeds.
Even though the guide was developed with a hunter, the guide can be followed by any class. Except you have to do your class's quests which aren't a whole lot. I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well. There will be a toggle that allows you to show which class's steps you want to see in the guide. But this is coming later.
Through out the game, the quest log will be capped to 20 many times. The guide makes use of maximizing the total amount of quests you can accept at once. Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest. If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
Bioelectric Blast (Deadly) - Blasts the target area with electricity. Inflicts 65,654 Nature damage to enemies within 8 yards of the impact and creates a patch of Electrified Ground. Electrified Ground inflicts 14,882 Nature damage every 2 sec to players within it. Shock Burst (Important) - Inflicts 4,377 Nature damage every 2 sec for 12 sec. Upon expiration, strikes all players, inflicting up to 26,261 Nature damage. This damage is reduced the further away players are from the blast. Electric Discharge (Healer Alert) - Wekemara discharges electricity from itself. Inflicts 13,131 Nature damage that chains to additional targets every 1.5 sec. Submerge - Upon reaching 50% health, Wekamara will submerge and summon Spawns of Wekamara. Electrified Splash - While submerged, Wekemara rains electrified water from its pool. Inflicts 21,885 Nature damage to enemies within 3 yards of the impact area. Spawn of Wekemara (Damage Dealer / Tank Alert) Charged Bite - Inflicts Nature damage to an enemy Conductive Spittle - Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec. Loot Tables
When it comes to levelling the Priest Class from 1-60 fast, XP grinding locations is only half the battle. You will need to make sure your weapon does enough DPS so that you can clear these mobs fast enough, it should also be noted that monster should be around your level to make sure to gain the 100% XP Reward. The Level your character should be before you start that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and the Orange Color for Horde [Lvl 35-39]. The Mobs you are looking for in that specific area names are Bolded [Mob Name].
Step-by-step class guides are on the way! The 1-12 Mulgore Guide is the first guide to get all the individual class steps. At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images). The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore. I want to thank crazyK and his Placeholderguild for helping me out with the individual class content. They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Zygor was the home planet of the Zygons. (PROSE: The Bodysnatchers) It was known to be warmer than Earth and covered in water, which was in the form of lakes with a different mineral composition than those of Earth. There were also no icecaps on the planet. Native lifeforms of Zygor included the unaltered Skarasen and the Zygons. (TV: Terror of the Zygons)
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
I'm happy to see them really committing to this. I didn't think I would be all that interested, but I will sure give it a go. Personally I wouldn't mind quality of life improvements and most of my friend don't really care for a 100% authentic vanilla experience but they want the old zones and world, a game world pre-Cataclysm but have no requirement for it being "authentic" to World of Warcraft Patch 1.12.2.
Here comes the first stress test for the Classic beta, and Blizzard will be inviting a lot more people this time around. It's taking place this Wednesday, May 22nd and will last for 2 hours from 4-6pm PDT, but the realm itself will be available for a full day. All races and classes will be available, but the max level will be set to 5. Also, current beta testers will not be able to play their beta, but will have to join the new stress realm and make new characters if they want to play.
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A new quest will pop up once your first pet reaches level 3. It will send you to either Audrey Burnhep in Stormwind or Varzok in Orgrimmar. These trainers will offer a quest chain to battle specific Pet Tamer NPCs on each continent. Defeating each of these NPCs will reward a nice chunk of experience for your pets, as well a Sack of Pet Supplies (which has the chance to drop the Porcupette companion, among the always-useful pet bandages).