I'm happy to see them really committing to this. I didn't think I would be all that interested, but I will sure give it a go. Personally I wouldn't mind quality of life improvements and most of my friend don't really care for a 100% authentic vanilla experience but they want the old zones and world, a game world pre-Cataclysm but have no requirement for it being "authentic" to World of Warcraft Patch 1.12.2.
When hovering over an ability, the tooltip will tell you whether or not that attack is weak or strong against certain pet types. Additionally, you can hover over the opposing team's pets and view their attacks during combat. This will be important since it’s a good idea to pit a pet that's strong against the opponent's pet who's vulnerable to that type.
This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing. (Blue Tracker / Official Forums)
Each pet has 3 abilities it can use during a battle, but a total of 6 to choose from. They will also have a total of 3 active spell slots that show which abilities can be used during a Pet Battle. The first spell slot will already be unlocked, but the second and third will only become available once the companion has reached a certain level. Other spells will also unlock after reaching higher levels.
Bioelectric Blast (Deadly) - Blasts the target area with electricity. Inflicts 65,654 Nature damage to enemies within 8 yards of the impact and creates a patch of Electrified Ground. Electrified Ground inflicts 14,882 Nature damage every 2 sec to players within it. Shock Burst (Important) - Inflicts 4,377 Nature damage every 2 sec for 12 sec. Upon expiration, strikes all players, inflicting up to 26,261 Nature damage. This damage is reduced the further away players are from the blast. Electric Discharge (Healer Alert) - Wekemara discharges electricity from itself. Inflicts 13,131 Nature damage that chains to additional targets every 1.5 sec. Submerge - Upon reaching 50% health, Wekamara will submerge and summon Spawns of Wekamara. Electrified Splash - While submerged, Wekemara rains electrified water from its pool. Inflicts 21,885 Nature damage to enemies within 3 yards of the impact area. Spawn of Wekemara (Damage Dealer / Tank Alert) Charged Bite - Inflicts Nature damage to an enemy Conductive Spittle - Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec. Loot Tables
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If you’ve been paying attention, the road to WoW Classic has been moving pretty fast — it’s been roughly a week since the August 26/27 release date was announced and the beta test started in earnest a day later. Now, we’re going to see the first major test for the upcoming release of the new-yet-old game, with a stress test designated for this Wednesday.
With the Classic beta now out it seems every related article somehow manages to spark the eternal war of "Vanilla was the best WoW sucks now" and "lol nostalgia goggles, Vanilla sucked, enjoy your two weeks of Classic". I have to say, even though I understand the principles behind the battle and the reasons people behave and talk this way... I actually REALLY don't get it on a deeper level.