Combat is turn-based and there is no time limit on each round in a PVE Pet Battle. You can take your time to determine which spell to use next. Some pet abilities have multiple round cooldowns, while others can do extra damage if certain conditions are met. Be creative and have fun testing which combination of attacks works best against different wild pets!
Occasionally it's also been proposed to re-randomize all the gear. We didn't have best in slot lists back then. People weren't starting out as a fresh level 1 character with a complete list of which dungeons to run at 60 in order to gear as quickly and efficiently as possible. Now, all that data is available. If gear were re-randomized then all of those lists would become useless and thing would be close to how they were. Which is a more important part of the "vanilla experience?" the fact that item X from boss Y has exactly Z stats on it, or the voyage of discovery? Personally I think that voyage is way more important. Do you remember how many points of which stat on the ring or whatever that Darkmaster Gandling drops? I don't. Would it kill your experience if the BiS for every class were in a different dungeon so people had to actually play to figure it out rather than simply consult a spreadsheet? I don't think it would. For that matter, it probably wouldn't be a bad idea to handle it intelligently so that the better gear is in later dungeons. I remember there because some weird cases where level 40ish gear was better than anything that dropped in level 60 dungeons. 

All of this is keeping with the spirit of vanilla, which I think is more important than that a specific number be 11 instead of 12. And it would help to "resize the swing" by making the game harder to the more experienced community, and forcing people to re-discover the game rather than simply looking up whatever they want to know on a spreadsheet somewhere. 

Thanks for stopping by! I'm Crzypck, officer, Raid Leader, and tank of Mist on Area 52, and the official raid guide writer partnered with Limit, the US#1 and World #2 guild. This is the home page for Limit's Official Battle of Dazar'alor Mythic Raid Guide. Every strategy guide has been thoroughly discussed, reviewed, and approved by officers from Limit. 

This is definitely why we do a beta test. We can also do things like reset the realm at a busy time like 4:30pm PDT to try and find the source of a certain issue where a crocolisk is losing it’s brain due to how multiple processes are interacting and mirroring code to form a cohesive world. There were similar types of issues like this back in 2004 but we wanted to try and resolve this one before the weekend for the folks who are testing. (Blue Tracker / Official Forums)
This Shadow Talent Build is the fastest for Leveling Up a Priest Class from 1-60 in WoW Classic patch 1.12. Spamming Shadow Damage DOTs while kite mobs will be the name of the game with this build, having the ability to sustain your health is just a bonus. You will just need to make sure you are stacking enough spirit so you don’t run out of mana often as that will slow down the levelling process drastically.

Bioelectric Blast (Deadly) - Blasts the target area with electricity. Inflicts 65,654 Nature damage to enemies within 8 yards of the impact and creates a patch of Electrified Ground. Electrified Ground inflicts 14,882 Nature damage every 2 sec to players within it. Shock Burst (Important) - Inflicts 4,377 Nature damage every 2 sec for 12 sec. Upon expiration, strikes all players, inflicting up to 26,261 Nature damage. This damage is reduced the further away players are from the blast. Electric Discharge (Healer Alert) - Wekemara discharges electricity from itself. Inflicts 13,131 Nature damage that chains to additional targets every 1.5 sec. Submerge - Upon reaching 50% health, Wekamara will submerge and summon Spawns of Wekamara. Electrified Splash - While submerged, Wekemara rains electrified water from its pool. Inflicts 21,885 Nature damage to enemies within 3 yards of the impact area. Spawn of Wekemara (Damage Dealer / Tank Alert) Charged Bite - Inflicts Nature damage to an enemy Conductive Spittle - Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec. Loot Tables
The World of Warcraft is going back to its roots with WoW Classic. Giving players the chance to return to the game as it was around the time of its launch, WoW Classic is set to launch worldwide on August 27. However, ahead of its imminent release, the team at Blizzard are offering a closed beta test for WoW Classic, and we’ve got all the details players need to jump in on the action.
The quality of captured wild pets is random. As of patch 5.1, upon entering a battle the Pet Battle UI shows the quality of a wild pet (idicated by a color-coded border around its icon). If you're farming a specific quality, if you forfeit the match your team will incur a small damage penalty (roughly 10%). There is no accurate way to determine a pet's quality prior to the start of a battle.
WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:
Thanks for bringing this question to our attention. Addons and their availability are a large part of what makes WoW great. Any addon that enhances your User Interface [UI] is totally okay, however, anything that automates your character's play [you can walk away from your computer and your character is still leveling, in combat, etc] is decidedly not okay and falls under exploitation and botting. If you are concerned at all or think the particular addon/guide may fall under that second category, for your safety, I recommend you just stay away from that one as violations of the Botting/Exploitation aspect of the Terms of Use is a bannable offense. If you have any questions about what might be considered automated play, I recommend you refer to the Terms of Use and follow them to the letter. You may find those Terms here: http://us.blizzard.com/en-us/company/legal/wow_tou.html.
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul).  The guides have been tweaked many times over the years to make things "faster".  The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms.  I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.
No he's just not paying attention. The wanted quests are built into both the leveling guides and the "Zandalar Forever" achievement guide. They aren't in the rep guide because they are not repeatable and by the time you hit max level they should be done. You'll also notice the rep guide doesn't contain every single possible completable quest that rewards rep. It is designed to focus on repeatable objectives, world quests, large quest lines, and missions.
Bioelectric Blast (Deadly) - Blasts the target area with electricity. Inflicts 65,654 Nature damage to enemies within 8 yards of the impact and creates a patch of Electrified Ground. Electrified Ground inflicts 14,882 Nature damage every 2 sec to players within it. Shock Burst (Important) - Inflicts 4,377 Nature damage every 2 sec for 12 sec. Upon expiration, strikes all players, inflicting up to 26,261 Nature damage. This damage is reduced the further away players are from the blast. Electric Discharge (Healer Alert) - Wekemara discharges electricity from itself. Inflicts 13,131 Nature damage that chains to additional targets every 1.5 sec. Submerge - Upon reaching 50% health, Wekamara will submerge and summon Spawns of Wekamara. Electrified Splash - While submerged, Wekemara rains electrified water from its pool. Inflicts 21,885 Nature damage to enemies within 3 yards of the impact area. Spawn of Wekemara (Damage Dealer / Tank Alert) Charged Bite - Inflicts Nature damage to an enemy Conductive Spittle - Inflicts Nature damage to an enemy and increases Nature damage taken by 50% for 16 sec. Loot Tables
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