Picking up herbalism and mining is the best professions to have while leveling. Not only will you earn gold as you level, but you will also get extra XP. At level 20 you will get over 500 XP for picking up a ore or a herb while killing a mob only gives a little over 100 XP. Don’t go out of your way to pick herbs if you are trying to level quickly, but pick the ones that are on your way. Leveling from 110 to 120 can be done pretty quickly just by doing this. There are a few items that will help you if you decide to use professions while leveling:
Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:

Blizzard said it will choose players who have active subscriptions to the regular game based on a variety of factors to help them test the beta. It could be based on your PC, your commitment to the game, or just your luck. If you get in, you’ll likely receive an email, but if not, you can check your launcher. And remember: as with any beta, your progress will not be saved for when the game launches later this year.


You can earn a decent amount of XP by doing Herbalism or mining. Any zone works but I prefer Sholazar Basin as a lot of the mobs are not aggressive and the mobs are spread out so you will find a lot of herbs and ore that you don’t have to fight for. It is possible to make about a level every hour by doing this, or a level every 30-40 minutes with rest XP.
Professions in Battle for Azeroth Professions in Battle for Azeroth, the next WoW expansion after Legion, have received a significant update, with many new recipes as well as a significant skill squish. In this overview, we'll highlight the major recipes, reagents, and useful items each profession offers. Battle for Azeroth Alchemy Guide Everything about Battle for Azeroth Alchemy including trainer locations, potions, flasks, reagents, transmutation, and special Alchemy-only perks. How the Scrapper in Battle for Azeroth Works Full explanation of how the Scrapper works in Battle for Azeroth and how to properly use it to get the crafting materials you need from unwanted gear.
As you can see, both of the guides contain quite the same features. The only exceptions being Dugi Guides does NOT have Gold Guide but it is a slightly cheaper choice. Also when using Dugi Guides, you can choose the difficulty level for the guide; If you want to level up at a faster rate but with higher difficulty, it is an option with Dugi Guides but Zygor Guides does not offer this and instead you will be forced to manually choose higher level guides if you want to skip the guide recommendation. 

Allied Races Overview Everything about Allied Races, new playable races in World of Warcraft: Battle for Azeroth, including unlock requirements for each race, Heritage Armor, customization options, and speculation when they are playable. Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Azerite Armor Overview and FAQ Everything known about Azerite Armor and Azerite Traits in Battle for Azeroth including what Heart of Azeroth Level they unlock and how to respec them using an Azerite Reforger. The Battle for Lordaeron - Introductory Battle for Azeroth Quests This guide is an overview of the Battle for Lordaeron scenario, including a walkthrough from both Alliance and Horde points of view. Wowhead's Guide on How to Play World of Warcraft The basics of getting started in World of Warcraft as a brand-new player. Game installation, character creation, how to move, and complete your first quest.
Other methods have been discussed. For example, mods could be crippled. DBM didn't exist back then, and the other boss that did that I don't remember the name of, didn't do as much back then as DBM does now. If our goal is to recreate the experience as it was, then obviously not having DBM would be a reasonable way to accomplish that. DBM simply existing, makes the game today easier than it was. So disallow it. Again, this is completely consistent with the spirit of vanilla. Remember one-button-decursing? That was nerfed. They crippled the capabilities of the modding API to disallow that because it made the game too easy. So what if they cripple it a little bit more to once again make the game less easy? 

Kaivax, a WoW forum community manager, revealed that WoW Classic's class design, battleground mechanics and stats on existing items will be set to their 1.12 state, despite the game releasing content that expands beyond that. This removes "progressive itemization," so if the stats on a specific piece of equipment was changed during the original updates, that won't take effect in this version.
Within the context of Classic, the method most frequently proposed is to re-tune bosses to make them harder. Rather than copying the numbers, re-create the relative difficulty. Kind of like, when you first start working out, you use small weights. When you get stronger, you lift bigger weights. The WoW community is more knowledgeable, more experienced, has better hardware, etc. We're "stronger." So give us tougher bosses. There are a lot of forms that could take. Bosses were constantly re-tuned during vanilla anyway, so if Ragnaros does 10% more damage or something, is that really a problem? I don't think it is. What about resistance gear? back in the day, collecting resist gear was a thing people did. But the numbers and strategies are so well known today that only the tank really needs it anymore. Bosses could be re-tuned with more resistible elemental damage so that's important for entire raids to gear appropriately. That would be entirely keeping with the spirit of vanilla even if the actually numbers sitting in a database somewhere were different than they were ~13 years ago. If you want to go a little farther, a few people have proposed adding new abilities to old bosses, adjusting their timing, etc.
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
Things like Tauren melee reach being bigger, which is something I experienced going away live during Black Temple Illidan progression (at least for that particular encounter), is confusing to players as it's a significant advantage over other races in some instances. No quest tracking is another apparently confusing issue, as many Mankirk's WIfe seekers well know, and there's a whole lot more where that came from:

To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.
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