Before there was ingame WoW leveling guides, there was just eBook PDF leveling guides & what you paid for was the questing path. As far asWoW leveling guides have come with fancy ingame user interfaces, the questing path is still the core. Both WoW guides spend endless hours researching their questing path to find the fastest way to reach lvl cap. It is pretty hard to deem one faster than the other as both produce extremely fast lvling times. The reason I wanted to touch on this area is to confirm that both are really well planned and have seemingly very little difference.
In World of Warcraft, each character has a unique set of skills and abilities that define their role. For example, magicians –are powerful spellcasters, who use supernatural forces to attack the enemy from a distance, but in the melee – are extremely vulnerable. These features determine magicians’ strategy: to keep their distance, do the most damage and hope to kill monsters before they get to them.
Zygor Guides is an in-game software strategy guide for World of Warcraft. Every guide comes complete with the Guide Viewer, which displays step by step instructions of what quests to accept, how to complete objectives, when to use items, and more. Our gorgeous waypoint arrow will point you exactly where to go at all times and the model viewer will display fully rendered 3D models of NPCs and objects mentioned in the guide.
I like doing achievements – and some achievements are not covered by the guide. Obviously there are lots of them. Often when you think of doing something special, it includes coordinates and places. Would it be possible to have a feature in the guide where you can plot in one or preferably a list of coordinates where you want to go, call it something, and then be allowed to run it through the awsome guide system? – the Taxi feature that directs me the fastest way to a location is fantastic. For the list of coordinates I would want two options. a) any order and b) need to be in this order.
This section will be a brief section to look at the talent advisors in both Dugi’s guide & Zygor’s guide. For new players having a talent advisor is a perfect feature, as you probably don not really know what talents are good and what talents are not. Even for us experienced players; rolling an alt might be difficult at first as we have to research good talent builds for leveling.
Bonz has the upper hand, as his Zombie-Type monsters gain a 30% ATK and DEF bonus because of the Graveyard Field, and when they are destroyed, they just regenerate, and become even stronger from "Call of the Haunted". However, when Yugi and the gang arrive, Joey manages to figure out the Zombie's main weakness and that is their DEF is 0. Using "Shield & Sword" to switch their ATK and DEF values, Joey wins the Duel. Bandit Keith then locks the gang in, double crosses his three companions, and enters the Duelist Kingdom Finals after taking Zygor and Sid's five Star Chips by force.